Tag Archives: Strategy

I Made the World’s Greatest Landing Page

Out of the blue I learned that HubSpot recognized a landing page I made as one of “12 Great Landing Page Examples You’ll Want to Copy”. I did it back in 2014; Edupath was a client of mine.

landing-page-screenshot

My Damning Admission

It’s always nice to be recognized for your work, especially when it’s by the acknowledged expert in the field: HubSpot went public with a hefty valuation because they’re the best at this stuff.

But it should be no surprise that they liked what I did: all that I know about landing pages I learned from the HubSpot blog. I just followed their directions, step by step. Everything you see was done intentionally, from the lack of navigation and the way the woman is looking at the fields to be completed, to the use of ‘unlock’ in the messaging and the color of the call-to-action.

Here’s the funny part: this was literally the first landing page I ever made.

You Don’t Need to be a Landing Page Savant

Entrepreneurs often wonder what they should do themselves, and when they should get help. Things like landing pages are the execution of your marketing strategy. The decision on whether to outsource tasks like this should be based on your bandwidth, not because you think making one is difficult. This is something you can do yourself. Or at least it is if you can answer ‘yes’ to these questions:

  1. Can you follow simple directions?
  2. Do you know who your target users are? Can you clearly express the benefits for them? (Is your strategy dialed in?)

You Need a Strategy

s_curve-2Moving from 96% to 97% of your maximum conversion rate will require a specialist—you’ve already done the easy optimizations—but moving from 20% to 80% is should be something you can do internally. As long as you’re heading in the right direction because you have the right strategy, it’s not so hard to make big gains in the beginning.

Statups should have an explicit strategy that drives everything in their business: it should inform their decisions in product, marketing, customer service, operations, engineering, and so on down the line. Developing that strategy is hard, but it makes other things much easier. If you need help with something, get help with that.

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1980s Softcore Videogames, Crystal Meth, and User Testing

By http://hg101.classicgaming.gamespy.com/lsl/lsl.htm / Gamespy. The image may also be obtained from //en.wikipedia.org/wiki/Sierra_On-Line/ Sierra On-Line, Fair useLeisure Suit Larry was a somewhat racy graphic adventure released in 1987. I never played it—I wasn’t even aware of its existence until years later. Recently I learned that it was a huge hit, not only because of its risqué content, but because it was actually a good game. Its author attributes this to the fact that it was the first game the publisher ever ran through user testing.

Most app developers I know don’t do user testing, either. And then they wonder why they have no customers.

Dumb Excuses for Not Testing

The Man With the Yellow Hat https://en.wikipedia.org/wiki/File:Yellow_Hat.jpg Fair Use

Did this man take my laptop?

As I said in my last post, my laptop was stolen while I was performing coffee shop user testing for a client. I didn’t actually say define ‘user testing’, so here we go: you ask people to try your app, then you see if they can figure it out, and if it solves their problem.

Here are the excuses I get for not doing it:

What could I possibly learn?
I get this all the time. Some entrepreneurs are so sure of their Grand Vision for the Future that they don’t believe they can learn anything from users.
That doesn’t sound very scientific.
It isn’t. Qualitative research identifies problems; quantitative research measures them.
What do you have against data? Let’s do a survey.
You’ll get plenty of data when you launch, and it’ll be way more relevant than survey data. But you will learn different things from user testing.
I don’t want to delay the launch to do user testing.
So do it after launch. Unless you’re planning to do a big marketing splash to coincide with go-live—and you probably shouldn’t—this is fine.
I am afraid that people will hate it.
OK, nobody says this, but it’s what they’re thinking.
You’ve convinced me. Let’s do this the right way.
Nope: let’s half-ass it instead. Performing user testing at a coffee shop implies that you’re not that particular about who is participating, and that your main focus is on ensuring that it actually gets done and doesn’t become this bizarro never-ending project of its own. (If you work for a giant corporation, then go ahead and do this stuff. For you, eking out small improvements can yield big dividends, and the cost of a mistake is huge. For entrepreneurs, speed is paramount.)

Eight User Testing Tips

I’ve had my picture taken over a dozen times while I’m testing. A college professor uses an image of me in his class. Tourists laugh and say, “Only in San Francisco!” Yelp’s offices overlook the café where I set up shop, and they sent a member of their product team down to investigate what was going on. (Yes, I made her take the test.) So I’ve done enough user testing that I feel comfortable sharing some advice:

uat_sign

The sign I taped to my chair

  1. Write a script. If you try to wing it, you’re wasting everyone’s time. Test it with two people outside of your organization.
  2. If what users type into the device—not just their comments—is important, then instrument the app so you can collect their data without looking over their shoulders.
  3. Find a local coffee shop with decent foot traffic. Family-run ones are best: you want one where the person behind the counter can make the decision. (If you go to Starbucks, they’ll give you a little card with the number for their Intergalactic HQ.) Once you find a place, go there every time. Sometimes prospective testers don’t have time the first time they see you, but they’ll look for you next visit.
  4. https://commons.wikimedia.org/wiki/File:Crystal_Meth.jpg

    I’ve tested with people who were on meth. If they can understand your app, you know it’s easy to use.

    Offer money. $10 for 10 minutes is far more compelling than $20 for 20, so break your testing into small chunks. Lots of people will do it just for the money, and that’s OK.
  5. Tell them that you don’t care if they like the app or not. I like to say that I’m testing it for a friend.
  6. Ten people is enough. I know this sounds ridiculously small, but by the time you talk to the last person, you should be hearing the same complaints over and over. That means it’s time to stop testing and go fix things.
  7. If it’s below 65 F, it is too cold for San Franciscans to be outside.
  8. Nobody wants to go first: people would walk up to me, get nervous, and back away. I am always very thankful for the people who volunteer. By the time they finish, someone else is inevitably waiting.

Done Is Better Than Perfect

I’m a big believer in strategy-focused product development. Part of that entails being laser-focused on who your customers are (and are not). So how can I recommend something as sloppy as coffee shop user testing, where you’re profoundly unconcerned with the demographic of your testers?

Because the alternative for entrepreneurs is usually not doing it at all. Someday you’ll be big enough to worry about getting users in the right demo, but that time is not before you launch.

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